Like most of the books on this list, I love this book. 3DTotalPublishing knows exactly what they are doing when it comes to compiling educational materials. This book runs you through not only the basics of lighting, composition, perspective, and Anatomy, but also manages to describe the complicated ways in which the artists utilize these skills in the works shown in this book.
Color and Light
With Color and Light we are moving onto a set of books by James Gurney that elaborate on the ideas and theories of light and color first described in Art Fundamentals and much more. This is one of those books you keep earmarked and within arm’s reach so that you can reference it while you work. You may never need another book on the subject.
This book contains my ultimate favorite chapter on composition, and that alone makes this book worth buying. Imaginative Realism also includes a vast amount of knowledge on how to draw the fantasy you’ve created in your mind, including such topics as history, archaeology, creatures, architecture, and vehicles.
Force: Life Drawing for Animators
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App.
Force: Drawing Human Anatomy
The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. Visit the companion website for drawing demonstrations and further resources on anatomy.
How to Draw Comics the Marvel Way
Stan Lee and John Buscema
Saying this book is only about “How to Draw Comics” is like saying Amazon.com is just for buying books. Many of the topics included in “How to Draw Comics” are great for anyone who wants to add some spice to their work. Whether it’s through the use of dynamic figure drawing or telling a fantastical story, you’ll love what How to Draw Comics brings to the drafting table.
How to Draw
Scott Robertson With Thomas Bertling
How to Draw by Scott Robertson is the ultimate level-upper ‘how to draw art book’. If you are looking to become an expert in perspective and become a master builder with your pencil - creating architecture, vehicles, objects, or products - this is the book you’ve been looking for.
How to Render
Scott Robertson With Thomas Bertling
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around you. Rendering is the next step after drawing. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.
Beyond Art Fundamentals
Building on the foundations set by the popular Art Fundamentals book, Beyond Art Fundamentals is an impressive volume that offers in-depth guidance on conveying mood and emotion and improving your images’ storytelling through composition, character details, and atmosphere. This is the book that will give your art the final bit of oomph that you are missing.
How to Draw and Paint Fantasy Architecture
Some people argue that this book isn’t a straight up ‘how to draw book’ and that is true. But it does mostly focus on Architecture. I say mostly because the second chapter includes some over view on lighting, perspective, composition and color theory. But, if you’ve already studied perspective and are looking for ideas on how to jazz up the design your own fantasy environments, this is the book you’ve been looking for.
100 Ways to Create Fantasy Figures
100 exciting and ingenious ways to design and draw better fantasy figures - from developing characters to adding costumes, props and backdrops. Hollywood concept designer Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.